Full-stack / REST APIs
HTML
CSS
Node.js + Express
JavaScript (ES6)
Unity / C#
MongoDB
C++ / OOP
Jira
Confluence
Jenkins
Woodworking
Home DIY/Maker
Musical Theater
Arduino
Volun-tech-ing
Feb 2020 - Oct 2023
Play Vista & Culver City, CA
Full-stack developer for various systems and features for mobile RPG Marvel: Strike Force. Tech used: Unity / C#, Node.js, Express, JavaScript ES6, MongoDB
Web developer on Live Operations game support tools for Marvel: Strike Force. Tech used: HTML, CSS, EJS, MongoDB
Jul 2014 - Feb 2020
Culver City & Playa Vista, CA
Full-stack feature developer for mobile RPG Marvel: Strike Force.
Full-stack (client UI focused) feature developer for mobile RPG This Means War!
Mar 2010 - Dec 2010 & Jul 2013 - Jul 2014
As sole proprietor of my own game development company, I designed, developed and published the iOS word anagram games Word Flurry and Word Flurry Free for the Apple App Store. In 2014, the title was updated, enhanced and re-published. Tech used: XCode, Objective-C, OpenGL ES
Although no longer available in the App Store, Word Flurry was rated 4.5 of 5 stars by customers.
Dec 2010 - Jun 2013
Culver City, CA
Released the Facebook web titles Empires & Allies and CoasterVille. I was responsible for full-stack implementations of various game features, both leading up to product release, and in support of the live games after release.
Mar 1999 - Mar 2010
Bel Air & Playa Vista, CA
EA: Generalist engineer with 11 published titles, worked primarily in the areas of gameplay, AI, and UX/UI. I contributed to nearly every FPS (Medal of Honor) and RTS (Command & Conquer) franchise product the studio released during my time here.
DWI: Gameplay engineer, worked on an Unreal-based prototype of the initial Medal of Honor product. I shipped the PC title Clive Barker's Undying, for which I implemented 100% of the character AI.