Michael John Goodwin

Gameplay Engineer

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Game Developer

Seasoned Software Engineer with decades of experience in the game development industry. My desire for creating immersive and captivating gaming experiences has driven me to continually innovate and adapt to emerging technologies, ensuring my ability to deliver exceptional results on top-tier products in this fast-paced industry. Through the years I have honed my skills, consistently contributed to the success of numerous projects, and fostered collaborative, high-performing teams.

michael.john.goodwin@gmail.com

Los Angeles, CA

michaelgoodwin.dev

linkedin.com/in/michaeljohngoodwin

github.com/squeezymcfeelpants

technical skills

Full-stack / REST APIs

HTML

CSS

Node.js + Express

JavaScript (ES6)

Unity / C#

MongoDB

C++ / OOP

Jira

Confluence

Jenkins

other interests

Woodworking

Home DIY/Maker

Musical Theater

Arduino

Volun-tech-ing

work experience

Nov 2023 - Present

As sole proprietor of my own game and web development company, I design, develop, and build web-based applications and games. Technology: HTML, CSS, JavaScript ES6, Node.js, Express, Vite, Netlify, Digital Ocean, Ubuntu, nginx, CertBot, PM2, GDPR, Cookie Consent, Privacy Policy, Google AdSense, Google Tag Manager, Google Analytics

Live now: Web app restaurant tipping app. Available at cuetip.app. Launched Nov. 2024.

Work-in-progress: Match-3 web game. Viewable at tilefunk.netlify.app. Launch date TBD.

Feb 2020 - Oct 2023

Play Vista & Culver City, CA

Full-stack developer for various systems and features for mobile RPG Marvel: Strike Force. Technology used: Unity / C#, Node.js, Express, JavaScript ES6, MongoDB

Web developer on Live Operations game support tools for Marvel: Strike Force. Technology used: HTML, CSS, EJS, MongoDB

Jul 2014 - Feb 2020

Culver City & Playa Vista, CA

Full-stack feature developer for mobile RPG Marvel: Strike Force.

Full-stack (client UI focused) feature developer for mobile RPG This Means War!

Mar 2010 - Dec 2010 & Jul 2013 - Jul 2014

As sole proprietor of my own game development company, I designed, developed and published the iOS word anagram games Word Flurry and Word Flurry Free for the Apple App Store. In 2014, the title was updated, enhanced and re-published. Technology used: XCode, Objective-C, OpenGL ES

Although no longer available in the App Store, Word Flurry was rated 4.5 of 5 stars by customers.

Dec 2010 - Jun 2013

Culver City, CA

Released the Facebook web titles Empires & Allies and CoasterVille. I was responsible for full-stack implementations of various game features, both leading up to product release, and in support of the live games after release.

education

Bachelor of Science, Information & Computer Science

University of California, Irvine