Full-stack / REST APIs
HTML
CSS
Node.js + Express
JavaScript (ES6)
Unity / C#
MongoDB
C++ / OOP
Jira
Confluence
Jenkins
Woodworking
Home DIY/Maker
Musical Theater
Arduino
Volun-tech-ing
Nov 2023 - Present
As sole proprietor of my own game and web development company, I design, develop, and build web-based applications and games. Technology: HTML, CSS, JavaScript ES6, Node.js, Express, Vite, Netlify, Digital Ocean, Ubuntu, nginx, CertBot, PM2, GDPR, Cookie Consent, Privacy Policy, Google AdSense, Google Tag Manager, Google Analytics
Live now: Web app restaurant tipping app. Available at cuetip.app. Launched Nov. 2024.
Work-in-progress: Match-3 web game. Viewable at tilefunk.netlify.app. Launch date TBD.
Feb 2020 - Oct 2023
Play Vista & Culver City, CA
Full-stack developer for various systems and features for mobile RPG Marvel: Strike Force. Technology used: Unity / C#, Node.js, Express, JavaScript ES6, MongoDB
Web developer on Live Operations game support tools for Marvel: Strike Force. Technology used: HTML, CSS, EJS, MongoDB
Jul 2014 - Feb 2020
Culver City & Playa Vista, CA
Full-stack feature developer for mobile RPG Marvel: Strike Force.
Full-stack (client UI focused) feature developer for mobile RPG This Means War!
Mar 2010 - Dec 2010 & Jul 2013 - Jul 2014
As sole proprietor of my own game development company, I designed, developed and published the iOS word anagram games Word Flurry and Word Flurry Free for the Apple App Store. In 2014, the title was updated, enhanced and re-published. Technology used: XCode, Objective-C, OpenGL ES
Although no longer available in the App Store, Word Flurry was rated 4.5 of 5 stars by customers.
Dec 2010 - Jun 2013
Culver City, CA
Released the Facebook web titles Empires & Allies and CoasterVille. I was responsible for full-stack implementations of various game features, both leading up to product release, and in support of the live games after release.